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Modding

       Call of Duty: Black Ops III 

Since 2013, I've been creating custom mods for Call of Duty's "Zombies" mode, starting with "World at War" then moving onto "Black Ops III".  Using mod tools released by Treyarch and Activision, I have become proficient in their "Radiant" level design tool as well as being able to make use of their GSC scripting language to create custom code for my projects.

This pastime has always been a constant for me, I love that I can contribute my own content to a community I've always enjoyed being a part of. As of 2025, I have created over a dozen maps that are free to download from both community sites and the Steam Workshop.  

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Developed during the summer of 2019, this map takes place in an abandoned nuclear facility. Using custom community weapon ports, perks and models, I created the entire map and layout from scratch, coding the main quest in the GSC scripting language.

Released - August 2019

Size - Large

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A revamped version of one of my first "World at War" custom maps on the BO3 engine, the player must survive in a wintry outpost in the woods. Using the skills and knowledge I had gained since, I recreated the map at a much higher quality and improving the gameplay-feel.

Released - July 2020

Size - Small

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Veins of Decay

Set on the winding back alleys of New York, this is my most recent work-in-progress. Challenging my design and coding skills, I am aiming to create an intricate and interactive experience. Using verticality and a rugged detailed environment, the map will have the most expansive main quest so far.

Upcoming

Size - Medium

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Want to see more?

Check out my Steam collection filled with all my "Call of Duty: Black Ops III" mods:

©2025 by Dan Paul

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