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Junkster
All images and videos used with permission
Stormcloud Games
Role - Programmer
September 2022 - September 2025

Overview
During my time working on Junkster, I made use of C++ in Unreal Engine to create performant code in a live design environment. From prototyping to production, I used my technical and collaborative skills to ensure goals were met in a timely fashion. I functioned as a key team player that helped bridge the gap between design and functionality; especially through the C++ to Blueprint pipeline, keeping my implementations accessible to all.

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