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Junkster

All images and videos used with permission

Stormcloud Games
Role - Programmer

September 2022 - September 2025

Overview

During my time working on Junkster, I made use of C++ in Unreal Engine to create performant code in a live design environment. From prototyping to production, I used my technical and collaborative skills to ensure goals were met in a timely fashion.  I functioned as a key team player that helped bridge the gap between design and functionality; especially through the C++ to Blueprint pipeline, keeping my implementations accessible to all.

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University Projects

A Bonnie Day

A Bonnie Day

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Lead Programmer

Abertay University MProf Games Development - Term 1 Group Project

An isometric puzzle game made in Unity as part of my MProf course. Collaborated full-time with a small team to produce our own project based on the prompt "The Watch".

©2025 by Dan Paul

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